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Old Jun 07, 2006, 01:09 AM // 01:09   #1
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Default Bodyguard Boon Prot

My wife kept dying after the 'update' of the skill: Offering of Blood so now we're going the Mo/Me route...

Here's our final setup thus far, runes included

12 Protection Prayers
10 Divine Favor
10 Inspiration
8 Smiting

[she wants to hurt things when nobody needs protection ]

Divine Boon
Reversal of Fortune
Mend Condition
Contemplation of Purity
Smite Hex / Rebirth
Zealots Fire
Mantra of Recall {E}
Inspire Hex

Using Zealot's Fire, she can combo both damage reduction and still deal damage to our enemies. I saw a Smite Hex comboed with Zealots and it's a pretty solid hit... The 2 hex killers do the job well and Inspire is a great Diversion Defense skill. Maybe Rebirth to replace Smite if needed.

Your thoughts on this offensive Boon Prot?
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Old Jun 07, 2006, 01:28 AM // 01:28   #2
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In PvE it could work, with henchies...maybe. The biggest issue I see with using Zealots for any sort of damage dealing is that you need to be in the front lines...generally front lines + squishy armor = death. So, your wife may find herself to be dying even more often with this build.

Seems to me as though a build that was basically a boon prot with some smiting would work better, since a boon prot could just negate the damage that he / she would incur. Though you would only want to run your attributes something like:

Divine - High
Inspiration - High
Smiting - Medium
Protection - Medium to Low

So that you could do without spreading your attributes too thin. In something like this I wouldn't reccomend trying this in a PUG, I can also see this benefiting from the use of two major's. A major divine w/ divine head, and a major smiting. So that you get a nice boost from both.... You might also want to look into a 10 / 10 cast / recharge globally and some +AL vs Physical armor.
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Old Jun 07, 2006, 02:22 AM // 02:22   #3
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Well, zealots is centered around your target. You do not need to be in the frontlines, just within casting range of the frontlines. The real problem with zealots is that it triggers AoE-scatter very easily. I personaly don't think Zealot's is worth it in PvE, the little damage it deals is hardly worth the AoE-fleeing that it can cause.
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Old Jun 07, 2006, 02:58 AM // 02:58   #4
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For a boon-prot you should have divine>protection - I'd recomend maxing it out or at least close. Zealots Fire synergises really badly with Contemplation, I wouldn't recommend it.

If you absolutely want the ZF, I'd go an attribute split like this.

15 Divine
9 Inspiration
9 Protection
9 Smiting

It would work in PvE aside from the monster scattering result allready mentioned, but in PvP you're just handicapping yourself.

Last edited by dgb; Jun 07, 2006 at 03:04 AM // 03:04..
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Old Jun 07, 2006, 05:33 PM // 17:33   #5
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Quote:
Originally Posted by Yukito Kunisaki
My wife kept dying after the 'update' of the skill: Offering of Blood so now we're going the Mo/Me route...

Here's our final setup thus far, runes included

12 Protection Prayers
10 Divine Favor
10 Inspiration
8 Smiting

[she wants to hurt things when nobody needs protection ]

Divine Boon
Reversal of Fortune
Mend Condition
Contemplation of Purity
Smite Hex / Rebirth
Zealots Fire
Mantra of Recall {E}
Inspire Hex

Using Zealot's Fire, she can combo both damage reduction and still deal damage to our enemies. I saw a Smite Hex comboed with Zealots and it's a pretty solid hit... The 2 hex killers do the job well and Inspire is a great Diversion Defense skill. Maybe Rebirth to replace Smite if needed.

Your thoughts on this offensive Boon Prot?
Giving up Guardian will half your healing and also vastly reduce your survival ability against physical.

Boon prots are monsters vs physical, simply because of the ~40% block aspect of guardian.

You should also have higher DF, DF not only affects your DF bonus, but also the boon heal part. Since spells will cost 7en to cast, you must get enough healing out of it to make it worth it.


ZF is a really poor damage dealer, at 15 smite its still but a tickle for most people, it only hurts if you are AoEn the tank but thats because there is a new hit every second, boon-prots just don't have the energy. The fire damage is reduced by armour. Scrap the ZF+smite and get more DF+guardian.
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Old Jun 07, 2006, 05:39 PM // 17:39   #6
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So boon-prot standard is to have higher Divine Favor eh? Hmm...

The sup. runes are WAAYYY too expensive for me and her to afford cause she doesn't play much and I don't either. No time to farm for stupid crap like that...

so uh

10+1+1 Divine Favor
9+1 Protection Prayers
7+1 Smiting
10 Inspiration

Would that switch work out? [I figured as a prot type, prot. prayers would be highest stat. I'm not a monk player]

Reversal of Fortune
Mend Condition
Guardian
Contemplation of Purity / Rebirth
Mantra of Recall
Inspired Hex
Zealot's Fire
Divine Boon

I'm thinking I should do my darndest to convince her to let Smiting go and just focus on prot but she wants some level of offensive capabilities... [which is kinda stupid in my opinion... gah*]
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Old Jun 07, 2006, 05:51 PM // 17:51   #7
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Instead of using Superiors you could always use a Major, which would help.

As previously said Contemplation doesn't seem as it would work too well with Contemplation. Maybe something like....

1. Reversal of Fortune
2. Guardian
3. Energy Tap
4. Remove Hex
5. Mend Condition
6. Zealots Fire
7. Mantra of Recall
8. Divine Boon

Dunno, something I came up with off the top of my head. Inspired doesn't work aswell here, as you don't get the Divine Favor boost with it.
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Old Jun 07, 2006, 05:55 PM // 17:55   #8
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/sigh

Boon Prot Standered Build:

15 Divine Favor
11 Prot
10 Inspiration

Divine Boon
Mantra of Recall/Energy Drain {E}
Inspired Hex
Reversal of Fortune
Guardian
Mend Condtion/Aielment

These 6 skills MUST be on ur skill list. The other 2 are preference:

Signet of Devotion
Contemplation of Purity
Prot Spirit
Shielding Hands
Revealed Hex

Can be any 2 of these skills. Normally for GvG i run Sig of Devotion + Contemplation. (would usually use Prot Spirit but a rit does that job for me). But im thinking of taking out Contemplation and using Revealed Hex (same as Inspired Hex but factions double).
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Old Jun 07, 2006, 06:03 PM // 18:03   #9
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Its the standard build, not what the OP wanted, nor is that necessarily the only way to run it. Especially not in PvE, which is obviously where this was intended. You can just as easily use Blood instead of Inspiration, with OoB and Remove Hex, instead. I personally prefer this method, though your wife doesn't, which is why we're in this
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Old Jun 07, 2006, 06:09 PM // 18:09   #10
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go ahead and run blood. u will still hav major energy problems without inspired hex. And also if "its not wat the OP wanted" jst take out Contemplation in PvE and add Rebirth. Wala PvE boon prot build.

I'm not saying its the only way to run it. I gave a LOT of options in the build as u can see. I doubt ul find a more sutable Boon Prot build.

And wer do think the idea for a Boon Prot came from? PvP of course. It was created so that in GvG u didnt hav to hav a 3 monk backline.

Last edited by Tingi; Jun 07, 2006 at 06:14 PM // 18:14..
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Old Jun 07, 2006, 06:13 PM // 18:13   #11
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I actually tried your idea out in RA last week. I won't be doing it again.

The reasons were as follows:

-Had to split atribute skill points making them thin. I prefer my 13 divine 11 Prot 10 Insp (No sup rune). Once you add smite into the build it thins it.

-Had to give up a hex removal to get Zealot's fire onto the skill bar. I usually carry Inspired Hex and Holy Veil. Came across a heavy hitting hex team and was disappointed that I had dropped Holy Veil.

-The dmg output wasn't all that. It would have been nice if I had also say Balz Aura on my skill bar -- but that would mean losing another necessary component of my build, and using a skill that cost 25 e.

So in conclusion, if you are going to PvP Boon Prot Monk, stick with the Boon Prot build. (At least for 4v4).

Why I did it in the first place was that Thumpers/Shock Warriors/Assasins/KD's like to stick to a monk like glue. Thought it would be nice to give them a sting while they were at it.
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Old Jun 07, 2006, 07:19 PM // 19:19   #12
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Quote:
Originally Posted by Tan Blademaster
go ahead and run blood. u will still hav major energy problems without inspired hex. And also if "its not wat the OP wanted" jst take out Contemplation in PvE and add Rebirth. Wala PvE boon prot build.

I'm not saying its the only way to run it. I gave a LOT of options in the build as u can see. I doubt ul find a more sutable Boon Prot build.

And wer do think the idea for a Boon Prot came from? PvP of course. It was created so that in GvG u didnt hav to hav a 3 monk backline.
I didn't have any energy issues. You really didn't read the topic at all did you? His wife wants a PvE Monk, that can deal alittle damage, for whatever reason.

Lol, its the basic build, I doubt you'll find much different at all.

I never disputed that, I can't seem to find where that was questioned....
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Old Jun 07, 2006, 08:22 PM // 20:22   #13
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But all we're saying is that ZF is a really poor skill to use in a PvE environment.

Its bad damage, scatters AI if spammed, also its expensive to run on a Attribute point wise.

Giving up guardian is adding icing to the cake.
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Old Jun 07, 2006, 08:27 PM // 20:27   #14
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^ Noone is debating that.
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Old Jun 07, 2006, 11:33 PM // 23:33   #15
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Quote:
Originally Posted by Tan Blademaster
Signet of Devotion
Contemplation of Purity
Prot Spirit
Shielding Hands
Revealed Hex
Isn't Shielding Hands more of a prot skill rather than a Boon prot skill?
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Old Jun 09, 2006, 02:30 PM // 14:30   #16
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Guardian > Shielding Hands...

At least from an efficiency perspective...
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Old Jun 09, 2006, 04:32 PM // 16:32   #17
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I've been testing out a similar Boon Smite build in Aspenwood recently, here's what I have:

Mo/X

Smiting: 10+3+1
Prot: 10+1
Divine: 11+1

Reversal of Fortune
Mend Condition
Guardian
Air of Enchantment (E)
Smite Hex
Contemplation of Purity
Divine Boon
Zealot's Fire

It's a weird one, certainly, I've been running it with different degrees of success. Something I've found is that once you've put Air on somebody, you can spam RoF and Guardian indefinitely, even at 0 energy. That is, Air doesn't work like the Ele's Attunements, you do not need to meet the energy required for the spell before you cast it.

You can use this to your advantage - cast Air, then switch to a -energy kit and spam. The -2 from Boon will eventually take you down to 0. If that happens when you need to cast a non-enchantment like Smite Hex, switch back to your normal-energy kit and cast, then switch to your -e kit again to continue spamming RoF/Guardian/Air.

CoP is a hit and miss. It doesn't synergise well with Zealot's, but you need some self defense in places like Aspenwood. Just don't be too trigger happy with it. Perhaps in PvE this can be replaced with something else.

Due to the nature of Air, the build doesn't function well when you have multiple allies who need healing. You're essentially a Boon Prot without Inspiration e-management in that situation. A partial solution is to drop Boon, and maintain it only when you need it.

Last edited by LuxA; Jun 09, 2006 at 04:39 PM // 16:39..
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Old Jun 10, 2006, 11:12 AM // 11:12   #18
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Quote:
Originally Posted by Yukito Kunisaki
Guardian > Shielding Hands...

At least from an efficiency perspective...
yes, i believe this is also true, however, why doesn't anyone use shielding hands in their builds, its seems like such a neglected skill, there must be some way it can be incorporated.
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Old Jun 12, 2006, 05:01 AM // 05:01   #19
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Shielding hands has that stupidly long recharge.

Guardian may be energy heavy, but most smart teams would have killed off the opposition by the time your energy started to look worrisome....
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